Jin Ryong Kim

 

I am an assistant professor in the Department of Computer Science at the University of Texas at Dallas. My research strives to create novel haptics interactions to tackle challenges in technical and human factors in order to amplify human satisfaction through enriched user experience. My research goal is to establish an interdisciplinary research collaboration program to solve real-world challenges in human-centered design through haptics interaction combined with human perception and multimodalities, focusing on VR, immersive, and mobile platforms.

I received my Ph.D. in Electrical and Computer Engineering (Advisor: Dr. Hong Z. Tan) and an M.S. in Computer Science, both from Purdue University. I also received M.S. and B.S. in Electrical and Computer Engineering from Hanyang University, Seoul, Korea. Prior to the current position, I was a staff researcher at Alibaba Group in Sunnyvale, California, and a senior researcher at the Electronics and Telecommunications Research Institute (ETRI). I also worked at Microsoft Research Asia (Beijing, China), Samsung Advanced Institute of Technology (Yongin, Korea), and NHK Science and Technology Research Laboratories (Tokyo, Japan) as a research intern. [CV]


Research Areas:

  • Human-Computer Interaction (UI/UX, interaction techniques, text entry, gestures, mobile, wearables)
  • Tactile and Haptic Interaction (haptics interfaces, mid-air haptics, thermal, tactile Internet)
  • Virtual Reality (multimodal interaction, holographic 3D interaction, interactive user interfaces)
I am always looking for bright and motivated graduate students. 
Please drop me an email with your CV if you're interested in working with me.

News

  • (Sep. 21, 2020) Will serve as a Guest Editor for MDPI Sensors (Special Issues on Intelligent Internet of Thing, Sensor, and AR/VR Technology for Smart Cities). If you're interested in submitting papers, please visit here 
  • (Aug. 17, 2020) Our full paper submission to VRST 2020 has been accepted! The paper title is “Characterizing In-Air Eyes-Free Typing Movements in VR” and will be presented at VRST 2020 in November 2020
  • (Aug. 11, 2020) Started my new job as an Assistant Professor in the Department of Computer Science at the University of Texas at Dallas
  • (Oct. 6, 2019) Will serve as a Guest Editor for IEEE Transactions on Haptics (ToH to HS track)
  • (Aug. 30, 2019) Received the 2019 Outstanding Young Researcher Award from the Korea Haptics Community (Sole recipient)
  • (Jun. 29, 2019) Finally delivered Refinity Tech: An Interactive Holographic Digital Signage for the Next Generation Shopping Experience! [Video]
  • (April 5, 2019) Our full paper submission to IEEE World Haptics Conference 2019 has been accepted and nominated for the best paper award. The paper title is “RealWalk: Haptic Shoes Using Actuated MR Fluid for Walking in VR” and will be presented at the IEEE WHC 2019 in July 2019
  • (Feb. 15, 2019) Will serve as a Guest Editor for MDPI Sensors (Special Issues on New Technologies and Applications for Smart Interactive Cyber-Physical Systems)
  • (Sep. 23, 2018) Will serve as an Associate Chair for CHI 2019 (Engineering Interactive Systems and Technologies subcommittee)
  • (Sep. 15, 2018) Will serve as an Associate Editor for IEEE Robotics and Automation Letters (RA-L)
Publications

Journal Articles

  • J6. Tae-Heon Yang, Hyungki Son, Sangkyu Byeon, Hyunjae Gil, Inwook Hwang, Gwanghyun Jo, Seungmoon Choi, Sang-Youn Kim, and Jin Ryong Kim, "Magnetorheological Fluid Haptic Shoes for Walking in VR," IEEE Transactions on Haptics, IEEE, 2020 (accepted for publication).
  • J5. Reza Haghighi Osgouei, Jin Ryong Kim, and Seungmoon Choi, "Data-driven Texture Modeling and Rendering on Electrovibration Display," IEEE Transactions on Haptics, DOI: 10.1109/TOH.2019.2932990, August 2019, pp(99):1-1, IEEE, 2019.
  • J4. Hyungki Son, Seunghyup Shin, Seungho Choi, Sang-Youn Kim, and Jin Ryong Kim, "Interacting Automultiscopic 3D with Haptic Paint Brush in Immersive Room," IEEE Access, Vol. 7, Issue 1, Access-2018-19117, pg. 1-11, IEEE, 2018.
  • J3. Seokhee Jeon, Hongchae Lee, Jiyoung Jung, and Jin Ryong Kim, "User Adaptive Key-Click Vibration on Virtual Keyboard," Mobile Information Systems, Vol. 2018, Article ID 6126140, 12 pages, 2018.
  • J2. Reza Haghighi Osgouei, Jin Ryong Kim, and Seungmoon Choi, "Improving 3D Shape Recognition for Electrostatic Friction Display," IEEE Transactions on Haptics, Volume 10, Issue 4, pp. 533-544, October-December 2017.
  • J1. Jin Ryong Kim, Seunghyup Shin, Seungho Choi, and Yeonwoo Yoo, "Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics," ETRI Journal, Volume 38, Number 6, pp. 1085-1094, December 2016.

Conference Papers

  • C22. Hyunjae Gil, Yonghwan Shin, Hyungki Son, Inwook Hwang, Ian Oakely, and Jin Ryong Kim, "Characterizing In-Air Eyes-Free Typing Movements in VR," In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2020), November 1-4, 2020 (Accepted for publication: Full paper acceptance rate 26.5%).
  • C21.Hyungki Son, Inwook Hwang, Tae-Heon Yang, Seungmoon Choi, Sang-Youn Kim, and Jin Ryong Kim, "RealWalk: Haptic Shoes Using Actuated MR Fluid for Walking in VR," In Proceedings of the IEEE World Haptics Conference 2019 (IEEE WHC), pp. 241-246, 2019 (Oral presentation: Acceptance rate 5.7%; Award Nominated Paper).
  • C20. Hyunjae Gil, Hyungki Son, Jin Ryong Kim, and Ian Oakley, "Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face," In Proceedings of ACM Conference on Human Factors in Computing Systems 2018 (CHI 2018), Paper No. 658, Montreal, QC, Canada, April 21-26, 2018.
  • C19. Reza Haghighi Osgouei, Sunghwan Shin, Jin Ryong Kim, and Seungmoon Choi, "An Inverse Neural Network Model for Data-driven Texture Rendering on Electrovibration Display," In Proceedings of IEEE Haptics Symposium 2018 (IEEE HAPTICS), pp. 270-277, 2018 (Single-track featured talk; Acceptance rate 13%).
  • C18. Jin Ryong Kim and Seunghyup Shin, "Touch3D: Touchscreen Interaction on Multiscopic 3D with Electrovibration Haptics," ACM SIGGRAPH 2017 Posters, Los Angeles, CA, July 30 - August 3, 2017.
  • C17. Jin Ryong Kim, Reza Haghighi Osgouei, and Seungmoon Choi, "Effects of Visual and Haptic Latency on Touchscreen Interaction: A Case Study Using Painting Task," In Proceedings of IEEE World Haptics Conference 2017 (IEEE WHC), pp. 159-164, 2017.
  • C16. Inwook Hwang, Hyungki Son, and Jin Ryong Kim, "AirPiano: Enhancing Music Playing Experience in Virtual Reality with Mid-Air Haptic Feedback," In Proceedings of IEEE World Haptics Conference 2017 (IEEE WHC), pp. 213-218, 2017.
  • C15. Reza Haghighi Osgouei, Jin Ryong Kim, and Seungmoon Choi, "Identication of Primitive Geometrical Shapes Rendered Using Electrostatic Friction Display," In Proceedings of IEEE Haptics Symposium 2016 (IEEE HAPTICS), pp. 198-204, 2016.
  • C14. Jin Ryong Kim and Hong Z. Tan, "Effect of Information Content in Sensory Feedback on Typing Performance using a Flat Keyboard," In Proceedings of IEEE World Haptics Conference 2015 (IEEE WHC), pp. 228-234, 2015.
  • C13. Jin Ryong Kim and Hong Z. Tan, "Haptic Feedback Intensity Affects Touch Typing Performance on a Flat Keyboard," In Proceedings of EuroHaptics 2014, pp. 369-375, 2014.
  • C12. Jin Ryong Kim and Hong Z. Tan, "A Study of Touch Typing Performance with Keyclick Feedback," In Proceedings of IEEE Haptics Symposium 2014 (IEEE HAPTICS), pp. 227-233, 2014 (Oral presentation acceptance rate: 7.6%).
  • C11. Jin Ryong Kim, Xiaowei Dai, Xiang Cao, Carl Picciotto, Desney Tan, and Hong Z. Tan, "A Masking Study of Key-Click Feedback Signals on Two Fingers using Simple Clicks," In Proceedings of EuroHaptics 2012, pp. 247-257, 2012. (Acceptance rate: 21%)
  • C10. Ruben Torres, Alessandro Finamore, Jin Ryong Kim, Marco Mellia, Maurizio M. Munafo, and Sanjay Rao, "Dissecting Video Server Selection Strategies in the YouTube CDN," In Proceedings of the 31st International Conference on Distributed Computing Systems 2011 (ICDCS), pp. 248-257, 2011 (Acceptance rate 15.4%).
  • C9. Jin Ryong Kim, Il Kyu Park, and Kwang Hyun Shim, "The Effects of Network Loads and Latency in Multiplayer Online Games," In Proceedings of the 6th International Conference on Entertainment Computing (ICEC2007), pp. 427-432, 2007.
  • C8. Jin Ryong Kim, Youn-hee Han, and Kwang Hyun Shim, "Seamless Multimedia Transmission During Fast Handover in Mobile IPv6 Environment," In Proceedings of IEEE Conference on Multimedia and Expo (ICME2006), pp. 621-624, 2006.
  • C7. Bum Hyun Lim, Jin Ryong Kim, and Kwang Hyun Shim, "Hierarchical Load Testing Architecture Using Large Scale Virtual Clients," Proceedings of IEEE Conference on Multimedia and Expo (ICME2006), pp. 581-584, 2006.
  • C6. Jung Youl Lim, Jin Ryong Kim, and Kwang Hyun Shim, "A Dynamic Load Balancing Model For Networked Virtual Environment Systems Using an Ecient Boundary Partition Management," Proceedings of IEEE International Conference on Advanced Communication Technology (ICACT2006), pp. 727-730, 2006.
  • C5. Bum Hyun Lim, Jin Ryong Kim, and Kwang Hyun Shim, "A Load Testing Architecture for Networked Virtual Environment," Proceedings of IEEE International Conference on Advanced Communication Technology (ICACT2006), IEEE, 2006.
  • C4. Jaeyong Chung, Jin Ryong Kim, and Kwang Hyun Shim, "Vision Based Motion Tracking System for Interactive Entertainment Applications," IEEE Tencon 2005, 2005.
  • C3. Jin Ryong Kim, Youjip Won, and Yuichi Iwadate, "Adaptive QoS Framework for Multiview 3D Streaming," Proceedings of the 4th International Conference on Computational Science (ICCS 2004), pp. 519-522, 2004.
  • C2. Jin Ryong Kim, Yuichi Iwadate, and Youjip Won, "Network Aware QoS Management for Immersive Environment," Proceedings of the 13th International Conference on Articoal Reality and Telexistence (ICAT2003), pp. 222-229, 2003.
  • C1. Jin Ryong Kim, Youjip Won, and Beomeun Kim, "Hierarchical QoS Architecture for Networked Virtual Dancing Environment," Proceedings of the 13th International Conference on Articial Reality and Telexistence (ICAT2003), pp. 46-53, 2003.

Projects

RealWalk

Haptics shoes for VR using Smart Fluid

Touch3D

Mobile interface that provides 3D and haptics

AirPiano

VR piano playing system with sound and mid-air haptics

Haptic Brush

Interactive 3D Painting System with Haptic Brush in Immersive Room

Refinity

Holographic multi-sensory shopping kiosk

CONTACT

jinryongkim AT gmail DOT com